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		<title><![CDATA[Dave Winer is Wrong About Hackdays]]></title>
		<link>https://shkspr.mobi/blog/2012/02/dave-winer-is-wrong-about-hackdays/</link>
					<comments>https://shkspr.mobi/blog/2012/02/dave-winer-is-wrong-about-hackdays/#comments</comments>
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		<pubDate>Tue, 21 Feb 2012 09:55:41 +0000</pubDate>
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		<category><![CDATA[hackathon]]></category>
		<category><![CDATA[hackday]]></category>
		<category><![CDATA[winer]]></category>
		<guid isPermaLink="false">http://shkspr.mobi/blog/?p=5360</guid>

					<description><![CDATA[Dave Winer is totally off base when he says &#34;Hackathons are how marketing guys wish software were made.&#34;  Perhaps it&#039;s different in his part of the world, but over here, hackdays are fun!  All the hackathon / hackdays I&#039;ve been to are, essentially, Scrapheap Challenge for software people.  The last hackday I went to was about people learning, playing, relaxing, building, tinkering, bodging,…]]></description>
										<content:encoded><![CDATA[<p>Dave Winer is totally off base when he says "<a href="http://scripting.com/stories/2012/02/19/hackathonsAreNonsense.html">Hackathons are how marketing guys wish software were made</a>."</p>

<p>Perhaps it's different in his part of the world, but over here, hackdays are <em>fun</em>!</p>

<p>All the hackathon / hackdays I've been to are, essentially, Scrapheap Challenge<sup id="fnref:junk"><a href="https://shkspr.mobi/blog/2012/02/dave-winer-is-wrong-about-hackdays/#fn:junk" class="footnote-ref" title="Note to Americans, Junkyard Wars is the US remake of Scrapheap Challenge." role="doc-noteref">0</a></sup> for software people.</p>

<p>The last hackday I went to was about people learning, playing, relaxing, building, tinkering, bodging, faking, and innovating.</p>

<p>All without a design document, manager, brand police, or scrum master.  And here's the thing - no one was expecting quality software.  No one was expecting amazing things.  No marketing guys (that's me!) thought "I wonder how we can leverage the synergies of the cross-cultural blahblahblahblahblahblah..."</p>

<p>And yet... Quality software got made.  Innovation happened.  Very little of it had usability, security, and scalability baked into it.  But just like an artist's sketch can become a masterwork, or a film-maker's short can be developed into a blockbuster, the kernels of great software was laid down.</p>

<p>I don't know how many managers or marketing guys actually attend hackathons usually, but if they'd attened the one I went to at the weekend, they would have taken away a very important lesson.</p>

<p>Every team had to present what they'd built.  Some had fully working software, others had prototypes, a few had a series of screenshots.</p>

<p>One team came up and showed their project plan!  Seriously!  All they had was a bit of paper showing the roles they were assigned, the plan for what each person was to do, a few vauge user flow diagrams, and no software.</p>

<p>It was plain to see that a hackday <strong>isn't</strong> how <em>good</em> software gets made.  It's not even the <em>ideal</em> way to make software.</p>

<p>It's just <strong>a</strong> way to make software.  The inventions on Scrapheap Challenge would never be released to the public after a weekend with a blow-torch - and yet some of the software built at the hackday was useful and ready to be released the next day.</p>

<p>With all the tools available to the competent programmer, it's now incredibly easy to write useful, scalable, high quality, innovative, beautiful, creative, playful, and helpful software in a weekend.</p>

<p>Or, you can just build a text to speech service which randomly calls your phone and says rude words to you.</p>

<p>Hackdays are about fun.</p>

<div id="footnotes" role="doc-endnotes">
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<li id="fn:junk">
<p>Note to Americans, Junkyard Wars is the US remake of Scrapheap Challenge.&nbsp;<a href="https://shkspr.mobi/blog/2012/02/dave-winer-is-wrong-about-hackdays/#fnref:junk" class="footnote-backref" role="doc-backlink">↩︎</a></p>
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