This is the final post in my MSc journey. Last month, in an academic congregation at Northumbria University, I was formally awarded a Master of Science Digital and Technology Specialist (Data & Analytics) with Distinction. Look! Actual proof! Thanks to Mike, my Father-in-Law, for ripping that stream. As my research was about "Exploring the visualisation of hierarchical cybersecurity data within the Metaverse", I thought it only fitting that I had a formal photo taken wearing the damned …
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I'm just getting started with the Oculus Quest 2 from Facebook Meta. It is amazing. OK, that's a lie. It's a pretty good tech demo of what one vision of the future could look like. But it is making a little bit of my brain itch. What Government services could / should be run in the Metaverse? Obviously, the answer is "none". Sure, you could create a virtual job centre, housing office, or DMV - but would you want to sit in a virtual waiting room for a couple of hours waiting for your name to …
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The Meta Quest 2 is almost amazing. It is a tantalising glimpse of a future which isn't quite here yet. I dislike Facebook's Meta's vision of the Metaverse - but the tech is undoubtedly fun when it works. I remember using VR way back in the 1990s. When on holiday, games arcades often had a VR helmet. I wasted all my pocket money on virtual tanks, creeping through virtual dungeons, and generally feeling virtually claustrophobic. A few years ago I tinkered around with Google Cardboard.…
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I've recently launched TweeView - a new way to visualise Twitter conversation threads in 2D and 3D. Sadly, I don't have a Virtual Reality system - feel free to buy me one! - but I have the next best thing. A web browser! Demo! Using the awesome power of A-Frame, here's a demo of how to view a conversation object as AR. Play! You can play with it yourself at TweeView.ml/ar. You will need to download this AR target image. It works best printed onto matt white paper, then mounted on card. …
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I'm not a big fan of Virtual Reality. I find it claustrophobic and impractical for most uses. There are some areas which it does impress though. Scale. Half-a-dozen years ago - during one of VR's periodic hype-phases - an employer asked me and my team to "do something interesting" with all the expensive VR kit they'd bought on a whim. We looked at virtual store walkthroughs, simulating the view from a theatre seat, or a view of the country from above overlaid with shiny graphics. None…
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Walking back from work yesterday, I noticed an unusual set of chuggers - those faux-cheerful folk who try to stop you in the street asking for money. They were fundraising for Unicef. Rather than handing out flyers they were carrying high-tech VR headsets! Using the headset, I was able to take a virtual tour of a Unicef aid drop. As with all 360 experiences, it takes a little getting used to - but then it is fully immersive. A minute-long video clip is more persuasive than a bit of patter …
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