Terence Eden. He has a beard and is smiling.

Terence Eden’s Blog

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Mafia Wars - Two UI Flaws

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Screenshot of the app.

I am greatly enjoying playing Zynga's Mafia Wars on the Cadbury's iPhone. There are two fairly interesting UI flaws which I'd like to point out... The first is the screen which allows you to alter your stats - this is what it looks like. However, this is what most people will see. Can you spot the subtle but important distinction? Proximity implies relation. The word "Energy" is nearer to…

iTunes Sucks. A Rational Discussion

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I've largely stayed out of the Apple sphere of influence. I'm stuck on Windows XP at work and use Ubuntu at home. The first - and last - Apple product I owned was a blueberry iMac. I think it may have had an early version of OS X on it. It was fun enough, but I eventually replaced the OS with YellowDog. Now I find myself in possession of a 16GB iPhone 3G. Nice! Or so I thought. For various …

Disappearing Computer (2002)

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The old logo of the University of East Anglia.

In 2002, I wrote this dissertation as part of my B.Sc. at UEA. I've kept this edition as close to the original as possible. I've added in links (where they still survive) and inserted a few comments where I was ludicrously wrong or unexpectedly right. This paper is not especially well-written and, if memory serves, received only a adequate mark. Terence Eden - 2016 Executive Summary This…

Users are socially conditioned to believe that tasks should be difficult

· 1 comment · 550 words


An old photo of me, wearing a silly hat.

This is a necropost - resurrected from one of my ancient USENET posts. One of the problems I've encountered is that most people (users and, to an extend, designers) are socially conditioned to believe that tasks should be difficult. They expect a learning curve that isn't always logical. It stems from childhood when we don't understand something and are told "that's just the way it is". Users …