I thoroughly enjoyed the first Red Matter VR game, so I leapt at the sequel when it was on offer. What's it like? Exactly the same as the first. Lots of creepy corridors, a range of puzzles, and a sedate-ish journey. You're exploring an abandoned space-station, looking for clues and trying to figure out what […]
Continue reading →Game Review: Red Matter VR for Oculus
This is the first paid-for game that I've played on the Oculus Quest 2. I've mostly stuck to demos - because I get bored easily. Or free games - because I'm a cheapskate. But Meta gave me £30 in credit for helping people fix their broken Quests. So I bought this much hyped puzzle game. […]
Continue reading →You can't make secure payments in the Metaverse
Another in an occasional series bemoaning the shitty user experience of Zuck's Metaverse. I have an Oculus Quest 2 and wanted to pay money for an in-app purchase. This seems like a normal thing to do. There's no way to add a credit card while your head is strapped to an overheating Android device. So […]
Continue reading →Meta Quest 2 - Refurb Exchange Experience - how to fix "Unable to Connect to Your Headset"
Skip to instructions I bought a Meta Quest 2 second hand from a child who was bored of it. The Quest was in excellent condition but, after a few days use, it became clear that the physical volume up key was broken. There are lots of tips and trips for fixing this. One of which […]
Continue reading →You can't smile in the Metaverse
I'm playing with the Oculus Quest 2. It's quite good fun. I was wandering around the International Space Station, delighting in being unshackled from gravity's harsh bonds. I came to the cupola observation module and it was so beautiful that my face broke into an involuntary smile. And it hurt. The current range of VR […]
Continue reading →Review: Meta Quest 2 - first impressions
The Meta Quest 2 is almost amazing. It is a tantalising glimpse of a future which isn't quite here yet. I dislike Facebook's Meta's vision of the Metaverse - but the tech is undoubtedly fun when it works. I remember using VR way back in the 1990s. When on holiday, games arcades often had a […]
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