Context Specific Content Surfacing
In a mixed paradigm environment, how do you ensure content is surfaced which is context specific? By which I mean - how do you make your content serve the user's time-bound constraints? What I'm trying to say is - serendipitous discovery must be restricted based on temporal imperatives. Or, to break it down further, a user may only have a specific amount of time to dedicate to your app; how do you deal with that? In a mobile game, the interface may present the user a choice of "Quick Play"…
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