This weekend, I spotted that a person I know was running a Shakespeare themed GameJam - a sort of informal collection/competition arranged around a theme. The Shakespeare #BardJam ends midnight BST tonight, & works-in-progress are welcome. https://itch.io/jam/bard-jam #interactivefiction #textgame — Ash (@ggnewed) April 30, 2016 Given my previous experience developing Interactive Fiction, I figured I'd spend my Saturday building a simple game. So, here - literally hours in the making - I …
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I've spent the last few days writing a Choose Your Own Adventure (CYOA) game on Twitter. This blog post briefly discusses how I did it - and what pitfalls I discovered when creating it. But, first, if you want to play.... Terence Eden is on Mastodon@edentYou should probably be asleep.I've created a "Choose You Own Adventure" on Twitter.Start here ➡ @wnd_goPleasant dreams.❤️ 6,416💬 429🔁 022:50 - Mon 12 January 2015 Background I'm by no means the first person to attempt running a CYOA on Twit…
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Remember text adventures, eh? They were pretty nifty! "You are in a maze of twisty little passages, all alike" >Go East "You have been eaten by a Grue. A dwarf starts singing about gold" Smashing! Just like the pictures are better on the radio, so the graphics are immeasurably superior when they're in your head. Don't get me wrong, I love the 5.1 surround sound snarl of a rabid beast rendered in 1080p - but nothing is quite as good as using your imagination. Text Adventures - or, more…
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