This is an excellent "dipping" book. There are nearly 200 articles ranging from short anecdotes, multi-page synopses of complex topics, and quirky little asides. Rather than a linear history of computing, each short chapter ends with a multiple-choice "GOTO".
From there, you take a meandering wander throughout retro-computing lore.
Some paths lead to dead-ends (a delightful little Game-Over experience) while others will send you round in loops (much like any text adventure). I've no idea if I actually read everything - although I did stumble onto some Easter Eggs!
Some of the knowledge in here is of the geeky arcane trivia which is of no use to man nor beast - yet strangely compelling to anyone who remembers POKE, CHAIN, and all the other esoteric commands. Some of the stories you'll undoubtedly heard before. Others are deliciously obscure.
Sadly, the book is caught up in the continuing Unbound drama so is rather hard to buy. There are signed copies available from The Centre for Computing History.
I'm grateful to the kind friend who lent me their copy.