You can't smile in the Metaverse
I'm playing with the Oculus Quest 2. It's quite good fun. I was wandering around the International Space Station, delighting in being unshackled from gravity's harsh bonds. I came to the cupola observation module and it was so beautiful that my face broke into an involuntary smile. And it hurt.
The current range of VR headsets have to be strapped tight to your face. In order to prevent your eyes going out of alignment with the lenses or the focus suddenly changing, the mask clings tight to your face. Sure, it has a foam/rubber seal to soften the pain, but it can still be pretty uncomfortable.
Take a look at most promo photos of models wearing a VR headset - their mouths are open in delight and surprise, but they're rarely smiling.
Here's 100% human Mark Zuckberg showing off the next generation of headset. He's smiling, but look at how his dimples are squashed
It doesn't look comfortable, does it?
Perhaps I just have an oddly-shaped face and I ought to get cheek reduction surgery? Or plenty of Botox? I'm sure Mark's perfectly smooth and motionless face is the target demographic for these face-clamps. The technology will mature until it's no more uncomfortable than wearing a pairs of specs. But, for now, it is physically limiting in all sorts of weird ways.
𝗕𝗹𝗼𝗼𝗿.gbp said on twitter.com:
And in the metaverse no one can hear you scream.*
*if you leave your microphone muted.
Iain Wallace said on twitter.com:
This is something you can do in a Lynx R1 lynx-r.com - oddly(?) the thing that makes the lynx feel “different” is you don’t feel stuck/closed off from the world. Much nicer, more social
BuxtonTweets said on twitter.com:
Which is very apt really, you have to be reeeeeeeally sad to be in the metaverse.
Ashwin Nanjappa 👨💻 said on twitter.com:
Smile! One small thing that VR can't do, but simple video can.
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