Tagged: Apple

I Don't Want To Be Part of Your Fucking Ecosystem

I was chatting with a friend who expressed what I'm finding is a fairly common opinion.

Well, yes, I'd love to move to Android - but all my content is in iTunes.

I discovered that it wasn't apps which were the problem - buying them again is a pain, but most are free. It's media content which traps people into staying with services that they no longer want.

Music, movies, TV, and podcast subscriptions. All tied up in Apple's little ecosystem. A very pretty noose to keep people chained to its hardware.

Imagine, just for a moment, that your Sony DVD player would only play Sony Movies' films. When you decided to buy a new DVD player from Samsung, none of those media files would work on your new kit without some serious fiddling.

That's the walled garden that so many companies are now trying to drag us into. And I think it stinks.

On a mobile phone network in the UK, you can use any phone you want. Hardware and services are totally divorced. It promotes competition because customers know that if they have a poor experience with HTC, they can move to Nokia and everything will carry on working just as it did before.

But, if all of your contacts, entertainment services, and backups are chained into HTC - well, then you're just shit out of luck if you want to move.

I want to see a complete separation of church and state here. Hardware should be separate from software. Software should be separate from services.

I want to watch Nokia movies on my Samsung hardware running Google's Android, and then back them up to DropBox.

That's how it works - more or less - in the PC space. I don't understand why it doesn't in the tablet and smartphone space? Why would I buy a tablet that only worked with content from one provider? Whether that's Amazon, Microsoft or Apple - it's setting up a nasty little monopoly which will drive up prices and drive down quality.

I know, I know. The mantra of "It Just Works". I'm mildly sick of having to configure my tablet to talk to my NAS, and then get the TV to talk to both of them. That situation isn't just due to my equipment all coming from different manufacturers - it's mostly due to those manufacturers not implementing open standards.

I fear what will happen when a provider shuts down a service. I joke about Apple going bust - even if they stay solvent, what's to stop them wiping all your music and movie purchases? After all, they shuttered their Mobile Me service with barely any warning and destroyed all the data their paying customers were hosting there.
Adobe killed their DRM servers with only 9 months notice - effectively stopping anyone from reading books they had bought.
Amazon wipes Kindles.
Google took Google Video to the woodshed and shot it in the head - along with Buzz, Wave, and who know how many other products.
Microsoft set up PlaysForSure - and then let it die, trapping millions of music files on devices which are no longer supported.

So, perhaps I'll stick with Google and hope that my Google TV talks to my Google Phone while I watch Google Play videos and listen to Google Play Music on my Google ChromeBook which I share on Google+ and purchase with Google Wallet. And send them the technology geek's prayer "Please don't decide that this useful service isn't profitable."

I just want us all to get along. I want my disparate equipment to talk to each other. I don't want to live in a house where every component has to be made by the same company otherwise nothing works correctly. I don't want to be stuck using a crappy product because they're the only ones offering service X.

I don't want toys that only run on your flavour of batteries.

I don't want to be part of your fucking ecosystem.

Apple - Death Through Familiarity

I like predicting the death of the iPhone. I've been doing it since the device was first released - and I'm sure, one day, my doom-mongering will be proved correct!

Apple is at an interesting nexus with its iPhone. It's hugely popular, vastly profitable, beloved by millions, and plagiarised by its competitors. The only fly in the ointment? It's just a little bit dull!

Dull is, of course, another word for consistent. Predictable. Comforting. Pick up an original iPhone and the newly released model and see if you can spot the difference in the user interface. Yes, the screen is nicer and the processor is faster - but the same basic grid of static icons have persisted throughout the last 5 years. The basic UI elements haven't changed a great deal since inception.

Customers love the fact that they don't have to learn a new set of icons and interactions. That one of the reasons that iPhone users are statistically unlikely to churn away from the platform. Not only do all their games, apps, music, and settings seamlessly transfer to the new device - so does their learned behaviour.

The problem that Apple now faces is how it will incorporate innovative new features into the iPhone without disturbing the existing paradigm of static icons and modal dialogue boxes. It has successfully manage to cram in Android's notification bar without too much trouble. Will it be able to add widgets, screen gestures, radial menus, lateral scrolling, and all the other UI tools which customers are learning to love on other platforms?

This was the problem that Nokia faced with Symbian. The Symbian UI was clean, uncluttered, simple and static - much like iOS. Customers bought Symbian phones in their droves because they appreciated the design consistency.

Then things changed.

The Internet became popular and all of a sudden Symbian users were bombarded by notifications "helpfully" asking them if they were really sure that they want wanted to connect to the Internet?

Notifications - for so long the preserve of SMS only - suddenly had to be extended to MySpace and Facebook.

Apps needed to run in the background to provide a constant source of information to the user.

The architecture and UI of Symbian just wasn't up to the job. Even the very latest - and possibly last - device, the N8, feels like a phone from 10 years ago with the modern features shoehorned in. Last year, Symbian was taken out to the woodshed and shot by Stephen Elop. It was a small mercy (and one likely to be visited on Elop by the Nokia shareholders before too long).

Is the iPhone about to reach that tipping point? Users with "unlimited" data plans are still forced to download certain large items over wifi. Users dissatisfied with the browser or the mapping apps are unable to set other apps to take over their duties. Power users are frustrated that they can't use better keyboards.

All little niggles, for now - and all straightforward to fix. But in fixing those problems, and modernising the UI, Apple risks alienating its core customers

EXCLUSIVE! Nokia Phones *WILL* Have Android!

Hate Microsoft - Love Windows Phone 7?

I'm not the biggest fan of Microsoft. Both my original Xboxes now run Linux, I've converted my laptop and computers to Ubuntu, and I generally laugh in the face of Microsoft's increasingly desperate attempts to stay relevant.

So it was with great mirth that I went along to a BizSpark event a few weeks ago. Microsoft were going to be showing off their latest "innovation" - Windows Phone 7.

I went along expecting to hate it and, instead, found myself curiously drawn to it.

Take a look at the emulator for an interactive demo.

I played with the demo hardware and software and had my expectations blown away.  I'll be honest - I expected crap.  I had horrible memories of the stylus oriented Windows Mobile 6.  The phone which would display an hourglass if you had the temerity to receive a phone call while playing solitaire.

Windows Phone 7 (WP7) was a million miles away from the old Microsoft experience.

Pros

The user interface is refreshingly simple and fun to use.  It's like nothing else I've tried before and I really think that Microsoft has outclassed both Android and Apple.

Pushing so much information to the homescreen really makes you want to use your phone constantly. iPhone only does this half-heartedly and Android does it without much animation or UI consistency.

App Store.  One excellent feature of the MS app store is the "Try Before You Buy" model.  Rather than a developer putting out a free, limited version and a "pro" version they can publish a single app.  They can restrict the features and functionality of the "demo" version until the customer makes the purchase. Or, after a set period of time, the demo version can become non-functioning. Or have reduced function.  Brilliant.

Gaming on this device will be huge. It looks like it will be simple to port games from the Xbox to WP7 - that gives it a great competative advantage. Tie in Xbox Live (or whatever it's called) and you'll get gamers buying the same game twice - once on the console and once on the phone.  The 3D power of the phones was stunning.

Cons

There are some serious shortcomings in the Windows Phone 7 vision of the future which Microsoft urgently need to address.

  • Expand the development options.  If you want to write for Windows Phone 7, you'll need Windows installed on your computer.  Given that Android allows you to develop on Windows, Mac and Linux, it doesn't make sense to make developers buy a new operating system.  Especially as iPhone development is tied to Apple.
  • Open it up.  I love the idea of integrating my phone with my Xbox live account - but I don't have an Xbox! Open it up so that my Wii or PS3 gaming experience can be pushed to the homescreen.
  • The same goes for mail and IM - don't restrict it just to Exchange and MSN.  Openness is hard for Microsoft, but it will attract more customers to the platform.
  • Have a firm, public roadmap for enhancements which all manufacturers stick to.  Android is currently being stifled by manufacturers like HTC who refuse to update the software on their customers' devices.
  • Revenue share for developers needs to be better. At the moment it's the same 70/30 split being offered by Android and Apple.  It needs to be lower for two key reasons.
  1. Attract developers to the fledgling ecosystem.
  2. To avoid any accusations of a cartel.  To have all three major platforms "independently" converge on the same revenue share deal looks suspicious.

Now What?

I've played with the prototype hardware and I'm impressed.  The software is really good. Much better that Microsoft's usual standard.

It has to be.

Microsoft are betting their mobile future on this platform.  Win6.5 failed. Kin failed. They can't afford another high profile failure like this.  Mirosoft are putting their best people on this project and, as far as I can tell, are revisiting their Xbox strategy; SPEND SPEND SPEND.

By the time the phones launch (holiday season 2010) you won't be able to move without seeing an advert.  They will crank up their media machine to 11.  Just like the original Xbox, they will buy their way in to the market with a view that - like the Xbox 360 - the real prize is several years away.

I hope they succeed.  Not because I have any love for Microsoft, but because Nokia, Apple, and Google will all have to raise the quality of their software and hardware to compete against Microsoft's marketing expenditure.

I'm a Linux geek - and I think Windows Phone 7 is the best thing to come out of Redmond in a very long time.

Mobile Badvertising - Guardian, Barclay's, Apple Redux

Once again my wrath is targeted at The Guardian, Barclays and Apple. Three massive companies - each one of whom could have stopped this advertising disaster.

Mistake #1

Take a look at this rather charming advert on the Guardian's mobile site. The more astute among you will recognise the problem.

I'm being advertised an iPhone game when I'm browsing the site using an Android phone. This is the fault of the Guardian - or, more likely, whoever runs their advertising department.

Well, let's click on it.

Mistake #2

The image expansion doesn't work. This is probably because it uses iPhone specific code.

Mistake #3

Let's take a look at the raw image.

The image is a 135KB PNG. That's massive. At a time when unlimited downloads are under threat, it is incumbent on the mobile web designer to minimise needless data usage.

If we convert the image to a JPG, the size goes down to 26KB. Can you spot the difference in quality?

Mistake #4

What happens if we visit the destination?

Ah. Apple send us to the desktop version of iTunes. This is better than what used to happen, where they tried to install iTunes!

Preventing The Problem

Every browser sends a User-Agent String. The advertising server should be configured to only send iPhone-specific adverts to iPhones.

It really is that simple. You can use services like WURFL and DeviceAtlas to automate this process if you like.

What Should Have Happened

  • The advert shouldn't have been shown in the first place. The Guardian needs to ensure that the advertising space it is selling is being correctly targeted.
  • The click should have gone directly to Barclays - if they saw the phone viewing the content wasn't an iPhone they should display alternate content.
  • Apple needs to have a mobile friendly page. It really is that simple. A great mobile friendly page with a link that says "Want to play this games? Find your nearest Apple Store here".